AI Insights · Timothy · October 2021
Top 5 Ultracasual Games on iOS in South America Q3 2021
Explore the performance of the top 5 ultracasual games on iOS in South America during Q3 2021, with insights into their weekly downloads, revenue, and active users.
During the third quarter of 2021, the top 5 ultracasual games on iOS in South America showcased diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at each app based on data from Sensor Tower.
Magic Slime: Antistress & ASMR from Finger Art Games saw a gradual decline in weekly revenue, starting at approximately $6.5K and ending around $4.6K by late September. Weekly downloads also decreased from 532 to 108. Active users followed a similar downward trend, falling from 2.5K to 807.
Slime it: Slime Game Simulator by Slime4Fun had its weekly revenue peak at $3.3K at the beginning of the quarter, dropping to $1.3K by the end. Downloads saw a significant drop from 4.1K to just 14, while active users also declined from 17.9K to 7.8K.
AI Games FZ’s Jelly Dye: Satisfying ASMR Game experienced relatively stable weekly revenue, fluctuating between $207 and $331. Downloads ranged from a high of 6.1K to a low of 1.6K. Active users started at 5.3K and ended at 1K by the end of September.
Draw it by Kwalee Ltd saw a consistent pattern in weekly revenue, which varied between $148 and $222. Downloads were more volatile, peaking at 9.6K mid-quarter and dropping to 1.1K. Active users peaked at 13.7K in mid-August but declined to 3.9K by the end of the quarter.
Lastly, World of Slime Simulator Games from Solid Apps INC had modest revenue, peaking at $281 in late August, and downloads that fluctuated between 102 and 341. Active users decreased from 779 to 388 over the quarter.
For more detailed insights and additional data, visit Sensor Tower.